Name | Image | Rarity | Type | Cost | Description |
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Ward |  | Special | Skill | 0 | Gain 3 (4) Block. Exhaust. |
Defend |  | Basic | Skill | 1 | Gain 5 (8) Block. |
Pattern Shift |  | Basic | Skill | 0 | (Innate.)Shift the enemy to their next turn. Self-Retaining. |
Second Hand |  | Basic | Skill | 1 | Retain 1 (2) card(s). Gain 5 (7) Block. |
Strike |  | Basic | Attack | 1 | Deal 6 (9) damage. |
Accelerando |  | Special | Skill | 2 | Gain 10 (15) Haste. |
Adagio |  | Special | Skill | 2 | Gain 10 (14) Block. Gain 1 Dexterity. |
Allargando |  | Special | Attack | 2 | Deal 16 (22) damage to ALL enemies. |
Allegretto |  | Special | Attack | 2 | Deal 12 (17) damage. Gain 10 (14) Block. |
Allegro |  | Special | Attack | 2 | Deal 18 (25) damage. |
Grave |  | Special | Skill | 2 | Put target enemy to sleep for 1 (2) turn(s). Exhaust. |
Largo |  | Special | Skill | 2 | Gain 10 (14) Block. Apply 2 (3) Vulnerable. |
Lento |  | Special | Skill | 2 | Gain 16 (23) Block. |
Misterioso |  | Special | Skill | 2 | Play up to 2 (3) cards randomly from your Exhaust pile and purge them. Will not play Status or Curse cards. |
Moderato |  | Special | Attack | 2 | Deal 12 (17) damage. Apply 2 (3) Weak. |
Presto |  | Special | Skill | 2 | Escape from a non-boss combat. Receive no (only gold) rewards. Ethereal. |
Rallentando |  | Special | Skill | 2 | Apply 10 (15) Slow. |
Ritenuto |  | Special | Skill | 2 | Apply 3 (5) Weak. Apply 3 (5) Vulnerable. |
Sospirando |  | Special | Skill | 2 | Apply Stun (to ALL enemies). Gain Stun. Exhaust. |
Vivace |  | Special | Attack | 2 | Deal 12 (17) damage. Gain 1 Strength. |
Alternate Timeline |  | Common | Skill | 0 | Discard a (!M!) card(s). Choose a (!M!) card(s) from your draw pile and place it (them) into your hand. |
Bite Command |  | Common | Attack | 1 | Deal 16 (21) damage, two turns from now (next turn). |
Blue Shift |  | Common | Skill | 2 | Gain 10 (14) Block. Self-Retaining. |
Clock and Load |  | Common | Attack | 1 | Deal 4 (8) damage. Each turn, increase this card's damage by 2 for this combat. |
Crunch Time |  | Common | Attack | 1 | Shatter the newest Replica. Deal 5 (8) damage for each turn on the countdown timer. |
Echoward |  | Common | Skill | 1 | All subsequent cards played this turn also play a (an upgraded) Ward. |
Engulf |  | Common | Attack | 1 | Deal 3 (4) damage. Apply 5 (8) Slow. |
Exo-coating |  | Common | Skill | 1 | Gain 3 (4) Plated Armor. Switches into Coated Vibrissa (Vibrissa+). |
Hands Up |  | Common | Skill | 1 | Gain 4 (6) Block. At the end of the round, deal damage equal to your remaining Block. |
Locked Anchor |  | Common | Power | 0 | Ethereal. Gain 10 Block. Unlocks an Anchor (Anchor+) Replica. |
Locked Blood |  | Common | Power | 1 | Unlocks a Blood Vial (Vial+) Replica. |
Locked Medicine |  | Common | Power | 2 | Unlocks a Medical Kit (Kit+) Replica. |
Locked Scales |  | Common | Power | 1 | Unlocks a Bronze Scales (Scales+) Replica. |
Parity |  | Common | Skill | 1 | Deal 11 (15) damage on even turns or gain 8 (12) Block on odd turns. |
Prime Time |  | Common | Attack | 1 | Deal 9 (13) damage. If this card was retained, does twice the damage. |
Reap |  | Common | Attack | 1 | Deal 9 (12) damage to ALL enemies. Switches into Sow (Sow+). |
Tempo |  | Common | Skill | 0 | Returns to your hand as a permanently transformed (upgraded) card based on enemy intent. |
Wind Up |  | Common | Attack | 2 | Deal 14 (19) damage. Self-Retaining. |
Accruing |  | Uncommon | Attack | 1 | Deal 0 Fibonacci damage.(Self-Retaining.) |
Analog |  | Uncommon | Skill | 1 | Gain 1 Strength, Dexterity, Artifact, or Retain for each enemy based on its intent.(Self-Retaining.) |
Backlash |  | Uncommon | Attack | 2 | Deal 0 damage. Deals double (two and a half time) the enemy's Block in damage. Self-Retaining. |
Beats Per Minute |  | Uncommon | Attack | 1 | Deal 11 (15) damage. If this kills, permanently gain a (an upgraded) card based on enemy intent. Exhaust. |
Break |  | Uncommon | Skill | 1 | Gain 10 (13) Block. All enemies gain 8 (11) Block. |
Cuckoo |  | Uncommon | Skill | 3 (2) | Exhaust 4 cards from your draw pile. Self-Retaining. |
Escort Command |  | Uncommon | Skill | 1 | Gain 3 (5) Block. Next turn gain 8 (11) Block. |
Facsimile |  | Uncommon | Skill | X | Create replicas of X of your eligible relics. Exhaust. (not Exhaust.) Currently you will only replicate Rocks. |
Formal Wear |  | Uncommon | Attack | 2 | Deal 14 (16) damage. Unlocks a Rock (!M! Rock+) Replica(s). |
Keepsakes |  | Uncommon | Attack | 1 | Deal 4 damage 2 (3) times. For each unblocked hit, retain one card this turn. |
Locked Maw Bank |  | Uncommon | Power | 1 | Unlocks a Maw Bank (Bank+) Replica. |
Locked Mercury |  | Uncommon | Power | 1 | Unlocks a Mercury (Mercury+) Replica. |
Locked Orichalcum |  | Uncommon | Power | 1 | Unlocks an Orichalcum (Orichalcum+) Replica. |
Locked Plans |  | Uncommon | Power | 2 | Unlocks a Well Laid Plans (Plans+) Replica. |
Locked Thread |  | Uncommon | Power | 1 | Unlocks a Thread and Needle (Needle+) Replica. |
Locked Tornado |  | Uncommon | Power | 0 | Innate. Unlocks a Bottled Tornado (Tornado+) Replica. |
Locked Twirtle |  | Uncommon | Power | 1 | Unlocks a Paper Twirtle (Twirtle+) Replica. |
Locked Urn |  | Uncommon | Power | 1 | Unlocks a Bird-Faced Urn (Urn+) Replica. |
Locked War Paint |  | Uncommon | Power | 1 | Unlocks a War Paint (Paint+) Replica. |
Locked Whetstone |  | Uncommon | Power | 1 | Unlocks a Whetstone (Whetstone+) Replica. |
Recurrence |  | Uncommon | Attack | 1 | Deal 3 (5) damage 2 times. Apply 2 additional Debuffs to each existing Debuff. |
Resonant Call |  | Uncommon | Skill | X | Mimics the effect and cost of the last card you played.(Self-Retaining.) |
Short Sighted |  | Uncommon | Skill | 1 | Heal 6 (10) HP. Lose twice that in HP, four turns from now. |
Slime Spray |  | Uncommon | Attack | 2 | Deal 7 (11) damage and apply Slow to ALL enemies. Self-Retaining. |
Spring Forward |  | Uncommon | Skill | 1 | Innate. Draw 2 (2) cards. (Retain 1 card.)Switches into Fallback (Fallback+). |
Stagnate |  | Uncommon | Skill | 3 (2) | Put an enemy to sleep for 3 turns. Suffer 3 Drawdown. Exhaust. |
Thick Goo |  | Uncommon | Attack | 0 | Deal 6 (9) damage. Apply Slow. Switches into Acidic Goo (Goo+). |
Ticked Off |  | Uncommon | Skill | 2 | Gain 8 (13) Block. Gain Haste. Self-Retaining. |
Tiring Slam |  | Uncommon | Attack | 1 | Deal 10 damage. Exhaust a card in (from ANY of) your hand (cards). |
Vested Legacy |  | Uncommon | Skill | 1 | Add 3 (upgraded) Wards to your hand and shuffle 2 into your draw pile. |
Wake Up Call |  | Uncommon | Attack | 1 | Will deal a 44 (60) damage attack when the targeted enemy is Sleeping or Stunned. |
Watch Command |  | Uncommon | Skill | 1 | Block is not removed at the start of your next 2 (3) turns. |
Back Four Seconds |  | Rare | Skill | 2 | Restore 50 (75)% of HP lost last turn. Self-Retaining. Exhaust. |
Chrono-elasticity |  | Rare | Skill | X | Apply 5 (8) times X Slow to ALL enemies. Gain 5 (8) times X Haste. |
Echonomics |  | Rare | Skill | 0 | This turn, your next discounted card is duplicated into your hand and costs 0 (this combat). Exhaust. |
Flay |  | Rare | Attack | 1 | Deal 5 damage to ALL enemies, and they lose that much Strength for one (two) turn(s). Exhaust. |
Fragmentalize |  | Rare | Attack | 2 | Deal 16 (20) damage to ALL enemies for each replica. Shatter all Replicas. Exhaust. |
Locked Astrolabe |  | Rare | Power | 2 | Unlocks an Astrolabe (Astrolabe+) Replica. |
Locked Bell |  | Rare | Power | 2 | Unlocks a Calling Bell (Bell+) Replica. |
Locked Calendar |  | Rare | Power | 2 | (Innate.)Unlocks a Stone Calendar (Calendar+) Replica. |
Locked Flame |  | Rare | Power | 2 | Unlocks a Bottled Flame (Flame+) Replica. |
Locked Lightning |  | Rare | Power | 2 | Unlocks a Bottled Lightning (Lightning+) Replica. |
Master Key |  | Rare | Skill | 1 | Plays all Powers in your hand (and discard Pile). Self-Retaining. Exhaust. |
Old Timer |  | Rare | Attack | 2 (1) | Deal 0 damage. For each card that has been played this combat, increase damage by 1. |
Oracle Form |  | Rare | Power | 3 | Instead of drawing your hand, choose 5 (6) cards from your draw pile. |
Over Time |  | Rare | Attack | 2 | Deal 0 damage. For each card that you've Exhausted this combat, increase damage by 4 (7). |
Pendulum |  | Rare | Skill | 1 | Remove targeted enemy buffs for 3 (5) turns. Exhaust. |
Rage Command |  | Rare | Attack | 3 | Deal 48 (60) damage to ALL enemies, 3 turns from now. |
Name | Image | Tier | Pool | Description | Flavor |
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Chronometer |  | Starter | Chrono_gold | Cards in your hand cost 1 less energy for each turn they are Retained. | Proper measurement yields greater efficiency, or so you have been taught. |
Blue Box |  | Common | Chrono_gold | Add 2 cards to your deck from the cards you skipped over earlier this run. | It doesn't look like all those cards should fit in it... |
Spring Shield |  | Common | Chrono_gold | Delayed attacks gain 2 Block each turn before they activate. | The further back you pull, the more satisfying the thunk. |
Mystic Crock Pot |  | Uncommon | Chrono_gold | For each turn they are Retained, cards gain 20% more damage and Block until played. | The slow cooker is the best way to let your cards stew for a bit. |
Paper Twirtle |  | Uncommon | Chrono_gold | Slowed enemies begin each turn with an additional three Slow. | Just holding on to this makes you feel faster. |
Slippery Goo |  | Uncommon | Chrono_gold | Start each combat with Haste. | Never gonna catch me! |
Cryopreserver |  | Rare | Chrono_gold | All Replicas have their timers increased by a turn. | Freshness is key to retaining great flavour. |
Heavy Switch |  | Rare | Chrono_gold | At the end of your turn, Retain up to one additional card for each Self-Retaining card in hand, Self-Retaining cards no longer Self-Retain. | It used to be light. |
Waiting Room |  | Rare | Chrono_gold | Once per combat, if you play no cards in a turn the enemies will fall Asleep for one turn. | In order to survive the waiting room, you must have patience. |
Bronze Scales? |  | Special | Chrono_gold | At the start of each combat, UnlockaBronzeScalesreplica. | It looks almost like a real Bronze Scales. |
Cryopreserver? |  | Special | Chrono_gold | At the start of each combat, UnlockaCryopreserverreplica. | It looks almost like a real Cryopreserver. |
Flame? |  | Special | Chrono_gold | At the start of each combat, UnlockaFlamereplica. | It looks almost like a real Bottled Flame. |
Ice Cream? |  | Special | Chrono_gold | At the start of each combat, UnlockaIceCreamreplica. | It looks almost like a real Ice Cream. |
Lightning? |  | Special | Chrono_gold | At the start of each combat, UnlockaThunderreplica. | It looks almost like a real Bottled Lightning. |
Medical Kit? |  | Special | Chrono_gold | At the start of each combat, UnlockaMedicalKitreplica. | It looks almost like a real Medical Kit. |
Mercury? |  | Special | Chrono_gold | At the start of each combat, UnlockaMercuryreplica. | It looks almost like a real Mercury Hourglass. |
Mummified Hand? |  | Special | Chrono_gold | At the start of each combat, UnlockaMummifiedHandreplica. | It looks almost like a real Mummified Hand. |
Orichalcum? |  | Special | Chrono_gold | At the start of each combat, UnlockaOrichalcumreplica. | It looks almost like a real Orichalcum. |
Tornado? |  | Special | Chrono_gold | At the start of each combat, UnlockaTornadoreplica. | It looks almost like a real Bottle Tornado. |
War Paint? |  | Special | Chrono_gold | At the start of each combat, UnlockaWarPaintreplica. | It looks almost like a real War Paint. |
Whetstone? |  | Special | Chrono_gold | At the start of each combat, UnlockaWhetstonereplica. | It looks almost like a real Whetstone. |
Chronograph |  | Boss | Chrono_gold | Cards in your hand cost 1 less energy and are upgraded for each turn they are Retained. Replaces Chronometer. | Beyond measurements, one can manipulate the nature of reality itself. |
Hanging Clock |  | Boss | Chrono_gold | Whenever you play 12 cards, your turn is ended. Gain [E] at the start of each turn. | Strangely, the hands on this clock only move when you do. And they only count down. |
Metronome |  | Boss | Chrono_gold | Retain1 additional card each turn. | Tick... tick... tick... |
Name | Description |
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armor | At the end of your turn, gain Block. Armor will decrease with every unblocked hit you take. |
asleep | Sleeping creatures are unable to act for their turn. They will wake up if they take damage. |
debuff | Debuffs are negative effects that are applied, including Weak, Vulnerable, Frail, negative Strength, and more. |
degrade | This card will transform permanently into a worse card after a single use, and cannot be regained. |
drawdown | Decreases your card draw temporarily. |
fibonacci | Fibonacci effects will increase depending on the size of your hand along the fibonacci sequence: 1, 1, 2, 3, 5, 8, 13, 21, 34, 55... |
haste | For each card played in a turn, gain 10% more block from Blocks. |
lock | Locks your rightmost stored item back into its original card. |
replica | A Replica will float above your character, activating its effect every turn. When the countdown reaches 0, it will shatter and be removed. |
self-retaining | This card will remain in your hand until played. |
shatter | Shattering a replica will cause it to be removed. |
slow | For each card played in a turn, gain 10% more attack from Attacks. |
Stun | Stunned creatures are unable to act for their turn. |
switch | Switched cards will be permanently transformed into another specified card when used, but can be switched back upon further uses. |
tempo | Tempo cards exist for each intent. An attack intent will give an Attack card, a block intent will give a Block card. |
ward | Wards are 0 cost Block cards which Exhaust. |